HOW TO PLAY TWO UP
(Legal only on Anzac Day 25th April)
BACK to  ANZAC
To buy your own Two Up Game 
Australian Shoppers buy HERE

All other Countries  buy HERE

  .
Two-up can be played by any number of players. The object is to spin a pair of heads.

Draw a circle - no less than 20ft in diameter. Bets are laid on the outcome of the spin.  The game is conducted by the "BOXER" who controls the bets and has the job to set the Spinner's money.

He calls "Come in Spinner" who moves from among the Players into the ring.  The Spinner places the coins on the kip - one head up, one tail up...

The Spinner's objective is to spin heads ("headed them") three times before he collects winnings from the centre.  He can then bet as he wishes or retire.  The Kip then passes clockwise to the next player and the game continues.

The coins must be spun to a height of one metre above the Spinner's head.  If he spins one head and one tail ("oned them"), it's classed as a "no throw" and the Spinner repeats the toss until he gets a result.  The Spinner loses by throwing tails ("tailed them") or by throwing odds five times in a row.  

Side bets are collected after each spin.

BOXER:         Person handling Spinner's money.
SPINNER:      The player who tosses the coins.
COCKATOO:   Lookout who warns players of police raids.
KIP:              Flat piece of wood used to toss coins.